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Production ratesEdit

FarmsEdit

PlantationsEdit

Building Good Output
rate in
seconds[1]
Tons
per
minute
Spice farm Spices 30 2
Cider farm Cider 40 1.5
Hemp plantation Hemp 60 1
Almond plantation Almonds 30 2
Crop farm Wheat 30 2
Monastery garden Herbs 30 2
Vineyard Grapes 90 0.66
Apiary Beeswax 90 0.66
Coffee plantation Coffee beans 60 1
Rose nursery Rose oil 120 0.5
Sugar plantation Sugar cane 30 2
Indigo Indigo 40 1.5
Silk plantation Silk 40 1.5
Date farm Dates 20 3

AnimalsEdit

Building Good Output
rate in
seconds[1]
Tons
per
minute
Goat farm Milk 40 1.5
Cattlefarm Cattle 48 1.25
Pig farm Animal hides 30 2

OtherEdit

Building Good Output
rate in
seconds[1]
Tons
per
minute
Clay Clay 50 1.2
Lumberjack hut Wood 40 1.5
Glassworks Potash 30 2
Charcoal burner's hut Coal 30 2
Fisherman's hut Fish 30 2

ResourcesEdit

Building Good Output
rate in
seconds[1]
Tons
per
minute
Quartz factory Quartz 45 1.33
Stone masons hut Stone 30 2
Ore mine Iron ore 30 2
Salt mine Brine 15 4
Copper mine Copper ore 45 1.33
Coal mine Coal 15 4
Gold mine Gold ore 40 1.5
Trappers lodge Furs 24 2.5
Pearl fisherman Pearls 60 1

FactoriesEdit

Building Good Raw material 1 Raw material 2 Output
rate in
seconds[1]
Tons
per
minute
Type Amount
[1][2]
Supply chains[3] Type Amount
[1][2]
Supply chains[3]
Tannery Leather jerkins Animal hides 1 2 Salt 0.5 0.5 15 4
Sugar mill Sugar Sugar cane 1 2 15 4
Papermill Paper Wood 1 2 20 3
Furriers workshop Fur coats Furs 1 1 Salt 0.53 0.33125 24 2.5
Weaver's hut Linen garments Hemp 1 2 30 2
Toolmakers workshop Tools Iron 0.5 0.5 30 2
Mosaic workshop Mosaic Clay 1 2 Quartz 0.5 0.9 25 2.4
Mill Flour Wheat 1 2 15 4
Bakery Bread Flour 1 1 15 4
Brewery Beer Herbs 1.333 1 Wheat 1.333 1 40 1.5
Iron smelter 2 Iron Iron ore 1 1 Coal 1 1 (0.5)[4] 30 2
Ropeyard Ropes Hemp 0.5 1 30 2
Armory weapon maker Weapons Iron 1 1 30 2
Salt processing Salt Brine 1 1 Coal 0.5 1 (0.5)[4] 15 4
Butchers shop Meat Cattle 1 2 Salt 0.8 0.5 24 2.5
Barrel cooperage Barrels Wood 0.5 0.66 Iron 0.5 0.5 30 2
Wine press Wine Grapes 1 3 Barrels 1 1 30 2
Coffee roaster Coffee Coffee beans 2 2 60 1
War machine workshop War machines Wood 2 2 Ropes 2 1.5 40 1.5
Copper smelter Brass Copper ore 1 1 Coal 1 0.66 (0.33) 45 1.33
Opticians workshop Glasses Brass 0.5 0.75 Quartz 0.5 0.75 30 2
Candlemakers workshop Candles Beeswax 1 2 Hemp 0.75 1 45 1.33
Redsmith's Workshop Candlestick Brass 0.5 0.75 Candles 1 1.5 30 2
Perfumary Perfume Rose oil 1.5 3 60 1
Confectioners Marzipan Almonds 1 2 Sugar 1 1 15 4
Silk weaving mill Brocade robes Silk 1 2 Gold 0.5 1 20 3
Carpet Carpets Silk 1 1 Indigo 1 1 40 1.5
Gold smelter Gold Gold ore 1 1 Coal 1 0.75
or[4]
0.375
40 1.5
Pearl warehouse Pearl necklaces Pearls 1 1 60 1
Cannon foundry Cannons Iron 1.5 0.75 Wood 3 2 60 1
Printing press Books Paper 0.5 0.5 Indigo 1 2 20 3
Glassworks Glass Potash 1 0.5 Quartz 0.5 0.375 60 1

Consumption ratesEdit

This section lists how much inhabitants consume of each good. All values are in kilograms of goods (1 ton is 1000 kilograms) per 100 residents per minute.

An example: 100 peasants consume 1000 kilograms (1 ton) of fish every minute. That is half of a Fisherman's hut production.

Inhabitant
class
Good Kilograms
consumed
per 100
people per
minute[1]
Beggars
(In alms
houses)[5]
Fish 700
Cider 300
Peasant Fish 1000
Cider 440
Citizen Fish 400
Spices 400
Cider 440
Linen garments 420
Patricians Fish 220
Spices 220
Bread 550
Cider 230
Beer 240
Linen garments 190
Leather jerkins 280
Books 160
Candlestick 80
Inhabitant
class
Good Kilograms
consumed
per 100
people per
minute[1]
Nobleman Fish 160
Spices 160
Bread 390
Meat 220
Cider 130
Beer 140
Wine 200
Linen garments 80
Leather jerkins 160
Fur coats 160
Brocade robes 142
Books 90
Glasses 117
Candlestick 60
Inhabitant
class
Good Kilograms
consumed
per 100
people per
minute[1]
Nomads Dates 666
Milk 344
Carpets 165
Envoys Dates 500
Marzipan 163
Milk 225
Coffee 100
Carpets 100
Pearl necklaces 133
Perfume 80

See alsoEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Data obtained from the game using ToolOne.
  2. 2.0 2.1 For each ton of the produced good, this many tons of the raw material are needed.
  3. 3.0 3.1 The factory requires this many buildings producing the raw material in order to operate at 100% productivity. Any additional buildings required by the raw material producer are not included. Equals factory output in tons/min times raw material amount needed divided by raw material output in tons/min per building (\frac{p_{factory} \cdot a_{raw}} {p_{raw}}).
  4. 4.0 4.1 4.2 Assuming supply by Charcoal burner's hut. Take half of this value when using a Coal mine.
  5. Beggars on streets do not consume goods, only gold coins.

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