Production and consumption rates
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Anno 1404 Wiki table of contents
Contents |
Production rates
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Farms
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Plantations
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| Building | Good | Output rate in seconds[1] | Tons per minute |
|---|---|---|---|
| | | 30 | 2 |
| | | 40 | 1.5 |
| | | 60 | 1 |
| | | 30 | 2 |
| | | 30 | 2 |
| | | 30 | 2 |
| | | 90 | 0.66 |
| | | 90 | 0.66 |
| | | 60 | 1 |
| | | 120 | 0.5 |
| | | 30 | 2 |
![]() ![]() ![]() | | 40 | 1.5 |
| | | 40 | 1.5 |
| | | 20 | 3 |
Animals
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| Building | Good | Output rate in seconds[1] | Tons per minute |
|---|---|---|---|
| | | 40 | 1.5 |
| | | 48 | 1.25 |
| | | 30 | 2 |
Other
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| Building | Good | Output rate in seconds[1] | Tons per minute |
|---|---|---|---|
| | | 50 | 1.2 |
| | | 40 | 1.5 |
| | | 30 | 2 |
| | | 30 | 2 |
| | | 30 | 2 |
Resources
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| Building | Good | Output rate in seconds[1] | Tons per minute |
|---|---|---|---|
| | | 45 | 1.33 |
| | | 30 | 2 |
| | | 30 | 2 |
| | | 15 | 4 |
| | | 45 | 1.33 |
| | | 15 | 4 |
| | | 40 | 1.5 |
| | | 24 | 2.5 |
| | | 60 | 1 |
Factories
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| Building | Good | Raw material 1 | Raw material 2 | Output rate in seconds[1] | Tons per minute | ||||
|---|---|---|---|---|---|---|---|---|---|
| Type | Amount [1][2] | Supply chains[3] | Type | Amount [1][2] | Supply chains[3] | ||||
| | | | 1 | 2 | | 0.5 | 0.5 | 15 | 4 |
| | | | 1 | 2 | 15 | 4 | |||
| | | | 1 | 2 | 20 | 3 | |||
| | | | 1 | 1 | | 0.53 | 0.33125 | 24 | 2.5 |
| | | | 1 | 2 | 30 | 2 | |||
| | | | 0.5 | 0.5 | 30 | 2 | |||
| | | | 1 | 2 | | 0.5 | 0.9 | 25 | 2.4 |
| | | | 1 | 2 | 15 | 4 | |||
| | | | 1 | 1 | 15 | 4 | |||
| | | | 1.333 | 1 | | 1.333 | 1 | 40 | 1.5 |
| | | | 1 | 1 | | 1 | 1 (0.5)[4] | 30 | 2 |
| | | | 0.5 | 1 | 30 | 2 | |||
| | | | 1 | 1 | 30 | 2 | |||
| | | | 1 | 1 | | 0.5 | 1 (0.5)[4] | 15 | 4 |
| | | | 1 | 2 | | 0.8 | 0.5 | 24 | 2.5 |
| | | | 0.5 | 0.66 | | 0.5 | 0.5 | 30 | 2 |
| | | | 1 | 3 | | 1 | 1 | 30 | 2 |
| | | | 2 | 2 | 60 | 1 | |||
| | | | 2 | 2 | | 2 | 1.5 | 40 | 1.5 |
| | | | 1 | 1 | | 1 | 0.66 (0.33) | 45 | 1.33 |
| | | | 0.5 | 0.75 | | 0.5 | 0.75 | 30 | 2 |
| | | | 1 | 2 | | 0.75 | 1 | 45 | 1.33 |
| | | | 0.5 | 0.75 | | 1 | 1.5 | 30 | 2 |
| | | | 1.5 | 3 | 60 | 1 | |||
| | | | 1 | 2 | | 1 | 1 | 15 | 4 |
| | | | 1 | 2 | | 0.5 | 1 | 20 | 3 |
| | | | 1 | 1 | | 1 | 1 | 40 | 1.5 |
| | | | 1 | 1 | | 1 | 0.75 or[4] 0.375 | 40 | 1.5 |
| | | | 1 | 1 | 60 | 1 | |||
| | | | 1.5 | 0.75 | | 3 | 2 | 60 | 1 |
| | | | 0.5 | 0.5 | | 1 | 2 | 20 | 3 |
| | | | 1 | 0.5 | | 0.5 | 0.375 | 60 | 1 |
Consumption rates
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This section lists how much inhabitants consume of each good. All values are in kilograms of goods (1 ton is 1000 kilograms) per 100 residents per minute.
An example: 100 peasants consume 1000 kilograms (1 ton) of fish every minute. That is half of a Fisherman's hut production.
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See also
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References
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- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Data obtained from the game using ToolOne.
- ↑ 2.0 2.1 For each ton of the produced good, this many tons of the raw material are needed.
- ↑ 3.0 3.1 The factory requires this many buildings producing the raw material in order to operate at 100% productivity. Any additional buildings required by the raw material producer are not included.
Equals factory output in tons/min times raw material amount needed divided by raw material output in tons/min per building (
).
- ↑ 4.0 4.1 4.2 Assuming supply by Charcoal burner's hut. Take half of this value when using a Coal mine.
- ↑ Beggars on streets do not consume goods, only gold coins.
