- See also Occidental buildings and Bonus buildings
Nomad buildings
Name | Description | Construction cost | Maintenance cost | Size | Produces | |
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Visitor from the Orient
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Nomad house | Basic home of the southern people. Each can hold 15 nomads.
You need only ten houses (yielding 10x15=150 nomads) to unlock spice plantations which are needed to feed your citizens in the Occident. |
1 1 | 3x3 | |||
Bazaar | All Oriental Houses need to be built in the area of influence of the bazaar | 400 5 3 | 30 | 5x4 | ||
Oriental market building | Building to gather goods. Compared to occidental market it has more carts (3 or sometimes even 4 compared to one from the occidental market) but can't be upgraded to higher levels. It's a smart idea to use these even on northern islands for busier areas of your economy before you can afford upgrading to occidental markets. This will allow for much smoother pick-up of goods. | 700 8 5 | 25 | 4x4 | ||
Small noria | This building turns the desert ground green in its influence zone, allowing products to be grown in the desert. It eventually runs out of water but can be replenished.
The volume of water for all noria's can be increased with the attainment The Nomad's Secret, increases the small noria up to 2000 tons of water. |
1000 5 3 | 30 | 3x3 | ||
Date plantation | Basic Oriental food. Each plantation feeds 450 Nomads or 600 Envoys. Dates are very inexpensive, so don’t build more than is needed. | 200 3 2 | 45 | building: 3x3, fields: 5 of 4x3 | Dates | |
Visitor from the Orient
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Goat farm | Nomads will move into the city even if this need is not satisfied, only a bit slower, and also will pay lower taxes. Therefore a goat farm is not worth building when the oriental city is still a small one.
Later one goat farm can feed 450 Nomads or 600 Envoys. To boost taxes, it's good to build a goat farm for at least half of your population. |
200 5 1 | 20 | building: 3x3, fields: 3 of 4x4 | ||
Spice farm | One spice farm can feed 500 Citizens, 909 Patricians or 1250 Noblemen. | 500 5 2 | 30 | building: 3x3, fields: 4 of 4x3 | ||
Oriental warehouse | This is a type of Warehouse that's built on the shore by an oriental ship. DO NOT BUILD IT. Always use Occidental ships to place an Occidental Warehouse on your southern islands, because Oriental Warehouses cannot be upgraded to higher levels increasing storage. See Storage building comparisons | 400 3 5 | 20 | 5x4 | ||
Guest of the Bedouins
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Silk plantation | Used by the Carpet Workshop to produce Carpets. Carpets are needed for the Nomads when their population reaches 295 people. Requires Silk fertility on the island. | 350 5 2 | 25 | building: 3x3, fields: 5 of 4x3 | Silk | |
Indigo farm | Used for producing Books and Carpets. Requires Indigo fertility on the island. | 400 5 2 | 20 | building: 3x3, fields: 5 of 4x3 | Indigo | |
Carpet workshop | Uses goods from 1Silk Plantation and 1 Indigo Farm to produce Carpets for Nomads. One loop can satisfy needs of 900 Nomads or 1500 Envoys but build extra loops and sell the product. Carpets sell for a high price and are very popular with all NPC ships. | 400 5 3 | 60 | 3x3 | Carpet | |
Palm | Decoration. Achievements in the game require a player to build every single decoration in the game, Palm is one of them. Useless otherwise. | 150 1 | 1x1 | |||
The Sheik's Ally
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Clay pit | Used for only one purpose, producing Mosaic which is your advanced building material of Orient (basically Orient's Glass). Requires Clay "fertility" on the island it's build on. | 800 7 4 | 15 | 4x4 | Clay | |
Quartz quarry | Used for production of Glass and Mosaic which are advanced building materials used for construction of high-level Occidental and Oriental buildings (Churches and Mosques for example). Quartz is also used in the production of glasses, a noblemen resource. | 1000 10 6 | 20 | 3x3 | Quartz | |
Mosaic workshop | Uses materials from one Quartz Quarry and two Clay Pits. | 1000 15 8 | 30 | 3x3 | Mosaic | |
Oriental shipyard | The oriental version of your shipyards. Allows the player to build Caravels, Large Oriental Trading Vessels and Large Oriental Warships. | 3000 20 30 30 | 20 | 5x4 | Oriental ships. | |
Mosque | Oriental version of Church which satisfies the need for faith. Requires Mosaic to be built. | 3500 15 10 20 | 40 | 6x6 |
Envoy buildings
Name | Description | Construction cost | Maintenance cost | Size | Produces | |
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The Caliph's Favorite
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Coffee plantation | Used by a Roasting House to create Coffee. Coffee is a drink need for Envoys. Two Coffee Plantations can support one Roasting House. | 500 2 4 6 | 20 | building: 3x3, fields: 5 of 4x3 | Coffee beans | |
Roasting house | Needs 2 Coffee Plantations to operate 100%. | 1100 5 10 15 | 45 | 3x3 | Coffee | |
The Caliph's Favorite
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Large noria | Makes desert land green, so that it's suitable for farms. One Large Noria is cheaper to maintain and covers more ground than two Small Norias. | 2500 8 30 | 40 | 6x4 | ||
Pearl fisher's hut | Requires a Reef (the red/blue item along the coast) and must be built on the coast. Produces Pearls, which are only used by Pearl Workshops to create Pearl Necklaces, a property need for Envoys. One Pearl fisher can supply one Pearl Workshop. | 1200 14 7 11 | 40 | 4x3 | Pearls | |
Pearl workshop | Uses pearls to create pearl necklaces, for the Envoys. One Pearl Fisher can supply one Pearl Workshop | 1800 8 8 16 | 70 | 3x3 | Pearl necklaces | |
Oriental square | Has the same effect as the occidental brick road, which means that market carts move faster over it. | 200 1 | ||||
Oriental statue | For decoration only. | 5000 5 10 | 5 | 2x2 | ||
The Grand Vizier's Advisor - (1000 prestige) + 1040 Envoys |
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Oriental fort | 4500 20 20 15 15 10 | 50 | 7x6 | |||
Oriental fountain | 800 2 | 5 | 2x2 | |||
The Grand Vizier's Advisor - (1000 prestige) + 2600 Envoys |
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Rose nursery | Requires adequate fertility. Produces rose oil, which is used by a Perfumery to produce Perfume, a need for Envoys. Three nurseries provide enough supply for one Perfumery. | 900 10 5 12 | 30 | building: 3x3, fields: 6 of 4x3 | Rose Oil | |
Perfumery | Produces Perfume, a property need for Envoys. Needs 3 Rose Nurseries to operate at 100% | 2500 12 9 24 | 60 | 3x3 | Perfume | |
Bath house | Must be built near Oriental houses. Satisfies an entertainment need for Envoys that live nearby, like the Occidental Tavern building. | 6000 40 17 30 25 | 50 | 5x4 | ||
The Sultan's Confidante - (2000 prestige) + 1740 Envoys |
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Sultan's mosque foundation | 50000 40 80 100 | 300 | 15x10 | |||
The Sultan's Confidante - (2000 prestige) + 4360 Envoys |
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Sugar cane plantation | Creates Sugar Canes, which are used by Sugar Mills to create Sugar. | 800 5 3 9 | 35 | building: 3x3, fields: 5 of 4x3 | Sugar Cane | |
Almond plantation | Creates Almonds, which are used by Confectioner's Workshops to create Marzipan | 500 4 6 10 | 15 | building: 3x3, fields: 5 of 4x4 | Almond | |
Sugar mill | Must be built on a river. Creates Sugar from Sugar Canes. Sugar is used by a Confectioner's Workshop to create Marzipan | 800 7 6 10 | 40 | 4x3, built on river site | Sugar | |
Confectioner's workshop | Creates Marzipan from Sugar and Almond. Marzipan satifies a need for food for Envoys | 1500 5 12 24 | 100 | 3x3 | Marzipan |
Comparison of storage buildings
This section has moved to Storage building comparisons.
External links
- Some of data has been taken from the Anno 1404 production calculator which appears to be quite accurate.[1]