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See also Occidental buildings and Bonus buildings

Nomad buildings[]

Nomads Name Construction cost Maintenance Description Size
Diplomatic rank 1

Visitor from the Orient (50 Prestige)[]

Nomad house icon Nomad house Wood 1 · Tools 1 Must be built in the Influence area of a Bazaar.
Inhabitants provide you with Tax income.
3x3
Bazaar icon Bazaar Gold coins 400 · Wood 5 · Tools 3 Maintenance cost 30 Creates a Construction area for Nomad huts.
Satisfies the Need for Company.
6x5
Oriental market building icon Oriental market building Gold coins 700 · Wood 8 · Tools 5 Maintenance cost 25 Extends your Construction area.
Sends a Market cart to pick up Goods.
4x4
Small noria icon Small noria Gold coins 1000 · Wood 5 · Tools 3 Maintenance cost 30 Must be built on Desert terrain.
Makes the Land green.
3x3
Dates Date plantation Gold coins 200 · Wood 3 · Tools 2 Maintenance cost 45 Date groves require adequate Fertility.
Produces Dates.
3x3
Oriental warehouse icon Oriental warehouse Gold coins 400 · Wood 3 · Tools 5 Maintenance cost 20 4x4
145 Nomads
Milk Goat farm Gold coins 200 · Wood 5 · Tools 1 Maintenance cost 20 Requires Grassland.
Produces Milk.
3x3
Spices Spice farm Gold coins 500 · Wood 5 · Tools 2 Maintenance cost 30 Spice fields require adequate Fertility.
Produces Spices.
3x3
Diplomatic rank 2

Guest of the Bedouins (100 prestige)[]

295 Nomads
Silk Silk plantation Gold coins 350 · Wood 5 · Tools 2 Maintenance cost 25 Silk fields require adequate Fertility.
Produces Silk.
3x3
Indigo Indigo farm Gold coins 400 · Wood 5 · Tools 2 Maintenance cost 20 Indigo fields require adequate Fertility.
Produces Indigo.
3x3
Carpet Carpet workshop Gold coins 400 · Wood 5 · Tools 3 Maintenance cost 60 Requires Silk and Indigo.
Produces Carpets.
3x3
Palm icon Palm Gold coins 150 · Wood 1 Beautifies the Settlement. 1x1
Diplomatic rank 3

The Sheik's Ally (250 prestige)[]

440 Nomads
Clay Clay pit Gold coins 800 · Wood 7 · Tools 4 Maintenance cost 15 Requires adequate Fertility.
Produces Clay.
4x4
Quartz Quartz quarry Gold coins 1000 · Wood 10 · Tools 6 Maintenance cost 20 Must be built near a Quartz deposit.
Only one Quartz quarry can be built per Quartz deposit.
Produces Quartz.
3x3
Mosaic Mosaic workshop Gold coins 1000 · Wood 15 · Tools 8 Maintenance cost 30 Requires Quartz and Clay.
Produces Mosaics.
3x3
Oriental shipyard icon Oriental shipyard Gold coins 3000 · Wood 20 · Tools 30 · Mosaic 30 Maintenance cost 20 Must be built on the Coast.
Enables you to build Oriental ships.
5x4
Mosque Mosque Gold coins 3500 · Wood 15 · Tools 10 · Mosaic 20 Maintenance cost 40 Satisfies the Need for Faith. 6x6

Envoy buildings[]

Envoys Name Construction cost Maintenance Produces Size
Diplomatic rank 4

The Caliph's Favorite (500 prestige)[]

Coffee beans Coffee plantation Gold coins 500 · Wood 2 · Tools 4 · Mosaic 6 Maintenance cost 20 Coffee fields require adequate Fertility.
Produces Coffee beans.
3x3
Coffee Roasting house Gold coins 1100 · Wood 5 · Tools 10 · Mosaic 15 Maintenance cost 45 Requires Coffee beans.
Produces Coffee.
3x3
1040 Envoys
Large noria icon Large noria Gold coins 2500 · Tools 8 · Mosaic 30 Maintenance cost 40 Must be built on Desert terrain.
Makes the Land green.
6x4
Pearls Pearl fisher's hut Gold coins 1200 · Wood 14 · Tools 7 · Mosaic 11 Maintenance cost 40 Must be built on the Coast.
Requires a Shellfish reef.
Every Shellfish reef can support multiple Pearl divers's [sic] huts.
Produces Pearls.
4x3
Pearl necklace Pearl workshop Gold coins 1800 · Wood 8 · Tools 8 · Mosaic 16 Maintenance cost 70 Requires Pearls.
Produces Pearl necklaces.
3x3
Oriental square Oriental square Gold coins 200 · Mosaic 1 Beautifies the Settlement.
Has the same properties as Cobblestone roads.
Oriental statue icon Oriental statue Gold coins 5000 · Tools 5 · Mosaic 10 Maintenance cost 5 Beautifies the Settlement. 2x2
Diplomatic rank 5

The Grand Vizier's Advisor (1000 prestige)[]

1400 Envoys
Oriental fort Oriental fort Gold coins 4500 · Wood 20 · Tools 20 · Mosaic 15 · Weapons 15 · Military budget 10 Maintenance cost 50 Fights enemies in its range.
Enables you to create oriental Encampments, Cannon positions and Miner positions.
7x6
Oriental fountain icon Oriental fountain Gold coins 800 · Mosaic 2 Maintenance cost 5 Beautifies the Settlement. 2x2
2600 Envoys
Rose Rose nursery Gold coins 900 · Wood 10 · Tools 5 · Mosaic 12 Maintenance cost 30 Rose fields require adequate Fertility.
Produces Rose Oil.
3x3
Perfume Perfumery Gold coins 2500 · Wood 12 · Tools 9 · Mosaic 24 Maintenance cost 60 Requires Roses.
Produces Perfume.
3x3
Bathhouse icon Bath house Gold coins 6000 · Wood 40 · Tools 17 · Stone 30 · Mosaic 25 Maintenance cost 50 Satisfies the Need for Amusement. 5x4
Diplomatic rank 6

The Sultan's Confidante (2000 prestige)[]

1740 Envoys
Sultans mosque Sultan's mosque foundation Gold coins 50000 · Wood 40 · Tools 80 · Mosaic 100 Maintenance cost 300 First part of the Monument.
Creates a Construction area for Nomad huts.
Satisfies all Building requirements of the Orient when completed.
15x10
4360 Envoys
Sugar cane Sugar cane plantation Gold coins 800 · Wood 5 · Tools 3 · Mosaic 9 Maintenance cost 35 Sugar cane fields require adequate Fertility.
Produces Sugar cane.
3x3
Almonds Almond plantation Gold coins 500 · Wood 4 · Tools 6 · Mosaic 10 Maintenance cost 15 Almond groves require adequate Fertility.
Produces Almonds.
3x3
Sugar Sugar mill Gold coins 800 · Wood 7 · Tools 6 · Mosaic 10 Maintenance cost icon 40 Must be built on a River.
Requires Sugar cane.
Produces Sugar.
4x3
Marzipan Confectioner's workshop Gold coins 1500 · Wood 5 · Tools 12 · Mosaic 24 Maintenance cost 100 Requires Sugar and Almonds.
Produces Marzipan.
3x3

Trivia[]

  • The Bazaar references "Nomad huts", even though the actual building is called "Nomad house".
  • The Small and Large noria both incorrectly state "Must be built on Desert terrain", but this is not required. See Noria Exploit.
  • The description of the Pearl fisher's hut incorrectly refers to itself as "Pearl Divers's Hut", which is not only incorrect contextually, but also grammatically.
  • The Sultan's mosque foundation is the only building which can be unlocked out of order from how the buildings appear in the build menu.
  • The description of the Sultan's mosque foundation states "Satisfies all Building requirements...", which deviates from the convention of referencing Needs used by most other buildings, as well as being different from the description of the Imperial cathedral foundation, which references the same mechanic.
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