Occidental buildings
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- See also Oriental buildings and Bonus buildings
Contents |
Peasant buildings
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| Name | Description | Construction cost | Maintenance cost | Size[1] | Produces | |
|---|---|---|---|---|---|---|
| | Peasant house | 2 | 0 | 3x3 | ||
| | Marketplace | | 10 | 6x5 | ||
| | Small market building | See also Storage building comparisons | | 10 | 4x4 | |
| | Dirt road | See roads, below. | | 0 | ||
| | Fisherman's hut | | 15 | 4x3 | Fish | |
| | Lumberjack's hut | | 5 | Building: 3x3, Fields: 33 Trees | Wood | |
| | Tree | Lumberjack, Charcoal Burner, and Forest Glasswork can use this tree. Trees manually planted are cheaper and more compact. | | 0 | 1x1 | |
| | Small warehouse | See also Storage building comparisons | | 10 | 4x5 | |
60 Peasants
| ||||||
| | Cider farm | | 15 | building: 3x3, fields: 4 of 4x3 | Cider | |
90 Peasants
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| | Chapel | | 15 | 5x3 | ||
| | Village fountain | Decoration. Required for certain Accomplishment(s) | | 2 | 2x2 | |
Citizen buildings
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| Name | Description | Construction cost | Maintenance cost | Size[1] | Produces | |
|---|---|---|---|---|---|---|
1 Citizen
| ||||||
| | Hemp plantation | Hemp is used by weaver huts and rope makers to produce linen garments and ropes. Can only be planted on Occidental islands with Hemp fertility. | | 20 | building: 3x3, fields: 4 of 4x3 | Hemp |
| | Weaver's hut | Uses materials from two Hemp Plantations. | | 25 | 3x3 | Linen Garments |
| | Stonemason's hut | | 20 | 3x3 | Stone | |
| | Cobblestone street | Stone paved streets. Your carts and fire fighters will move faster allowing for quicker delivery of goods and faster response to fires. Very useful in every busy production area. Don't hesitate to build additional Stone Quarries just to upgrade your streets to Cobblestone. A hidden achievement is attained after tiling 1000 cobblestone sections across your entire empire.
See also roads, below. | | |||
240 Citizens
| ||||||
| | Ore mine | Ore is used for production of all iron-based goods, most notably Tools and Weapons. | | 20 | built on iron deposit | Ore |
| | Charcoal burner's hut | This hut requires a large area to work, but it can be compacted to half the area with trees manually planted. Charcoal is used to produce in Saltworks, metal in Iron, Copper, and Gold Smelters. | | 10 | Building: 3x3, Fields: 120 Trees | Charcoal |
| | Iron smelter | Uses material from one ore mine and one charcoal burner's hut. Iron is used for production of tools and weapons. The iron smelter can supply two toolmaker's workshops or one factory producing weapons. | | 20 | 3x3 | Iron |
| | Toolmaker's workshop | Two toolmaker's workshops for each iron smelter. | | 30 | 3x3 | Tool |
| Ropeyard | Used in production of all ships and also are an excellent export good. Each Rope Yard uses material from one Hemp Plantation. | 40 | 4x3 | Rope | ||
| | Small Shipyard | Must be built on the coast but does not need to be near your main harbor. | | 10 | 4x4 | Small Occidental warships and trading ships |
| | Fountain | For decoration. There's a quest which requires the player to build all types of fountains, this is one of many fountains to build to accomplish the quest.
It does not cure the "running low on water" notices. | | 5 | 2x2 | |
355 Citizens
| ||||||
| | Harbour master's office | Increases the Harbor Area. This increases the space to construct advanced harbor buildings like the repair crane or additional piers. It is a must have in every large settlement. This office does not have to built next to your original warehouse, it can be built on the other side of an island to make ship trips significantly shorter. | | 10 | 5x4 | |
| | Quay wall | | ||||
| | Small storehouse | | 15 | 2x2 | 15 tons of storage space | |
| | Repair crane | Automatically repairs ships in its range. The crane has to be built in the harbor area or the harbor master's office. | | 20 | 3x3 | |
| | Harbor Defense tower | | 30 | 2x2 | ||
| | Carpenter's house | Repairs buildings in range which were damaged by fire. A whole city should be in the range of carpenter's houses or fires will be more and more frequent as the state of buildings in the city deteriorates. | | 30 | 3x3 | |
| | Fire station | Since fire fighters are very slow, building stone roads in the city just for the fire fighters is suggested as soon as you have overproduction of Stone. The stone streets allows fire fighters to reach burning buildings faster and often saves a lot of gold. | | 15 | 4x3 | |
| | Tournament arena | When gold and goods like Weapons are delivered to this building a tournament is organized. Depending on the tournament size chosen (there are three, each costing different amount of resources), the players honor will rise by that amount. The tournament arena is a very useful building that should be built very fast in every game. | | 20 | 7x5 | |
| | Tavern | Satisfies the amusement need of citizens and allows them to progress to patrician level. The whole city should be covered with taverns. | | 30 | 4x3 | |
| | Large statue | | 5 | 2x2 | ||
| | Alms house | The alms house houses up to 500 beggars in a city, The alms house requires food, drinks, faith and company. For every 40 beggars, citizenship privileges are created (therefore, it is theoretically possible to have no peasants in a city). The Alms house costs a small amount of gold to maintain. | | 4x3 | ||
Patrician buildings
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| | Name | Description | Construction cost | Maintenance cost | Size[1] | Produces |
|---|---|---|---|---|---|---|
1 Patrician
| ||||||
| | Crop farm | Produces Wheat used by Mills to produce Flour or Monastery brewery to brew beer. Two crop farms supply one Mill, or one crop farm supplies one Monastery brewery. Patricians and Noblemen eat a lot of bread and beer so it may be worth setting up a dedicated bread and beer island. Crop farms can only be placed on Occidental islands with wheat fertility. | | 5 | building: 3x3, fields: 3 of 4x4 | Wheat |
| | Mill | Turns the output of two crop farms into Flour used by Bakeries to bake Bread. One Mill supplies one Bakery. | | 30 | 3x3 | Flour |
| | Bakery | Turns the output of one Mill into bread. | | 30 | 3x3 | Bread |
| | Weapon smithy | A single Weapon smithy can be supported by one ore smelter. Weapons are a good export if the weapons are not needed. | | 30 | 3x3 | Weapons |
| | City wall | | 0 | |||
| | Watchtower | | 15 | 2x2 | ||
| | Gatehouse | | 15 | 5x2 | ||
| | Large shipyard | | 20 | 6x4 | Large ships | |
510 Patricians
| ||||||
| | Monastery garden | The output of one monastery garden along with that of one crop farm is used by the monastery brewery to brew beer. Can only be placed on Occidental islands with herb fertility. | | 10 | building: 3x3, fields: 8 of 3x2 | Herbs |
| | Monastery brewery | Takes the output of one Crop Farm and one Monastery Garden. | | 30 | 3x3 | Beer |
| | Keep | | 50 | 6x6 | Soldiers | |
| | Forest glassworks | | 30 | Building: 4x4, Fields: 132 Trees | Potash | |
| | Glass smelter | Two glass smelters need one Forest Glassworks and one Quartz Quarry. | | 30 | 3x3 | Glass |
| | Church | Can be used instead of a chapel. | | 40 | 6x8 | |
| | Bailiwick | Reduces the maintenance cost of most production buildings on an island by 10% and provides a “Reeve’s Book” overview of all buildings either island-wide or world-wide. | | 40 | 5x4 | |
690 Patricians
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| | Salt mine | | 20 | built on brine deposit | Brine | |
| | Salt works | | 25 | 3x3 | Salt | |
| | Pig farm | | 15 | building: 3x3, fields: 4 of 4x4 | Animal hides | |
| | Tannery | Uses materials from two Pig farms and one Salt works | | 20 | 4x3, built on river site | Leather jackets |
| | Pier | | 10 | 6x4 | ||
940 Patricians
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| | Paper mill | | 50 | 4x3, built on river site | Paper | |
| | Printing house | | 50 | 3x3 | Books | |
1190 Patricians
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| | Debtor's prison | | 30 | 5x4 | ||
| | Magnificent square | | ||||
Noblemen buildings
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| Name | Description | Construction cost | Maintenance cost | Size[1] | Produces | |
|---|---|---|---|---|---|---|
1 Nobleman
| ||||||
| | Cattle farm | | 25 | building: 3x3, fields: 5 of 4x4 | ||
| | Butcher's shop | | 50 | 3x3 | ||
| | War machines workshop | | 60 | 3x3 | ||
| | Coal mine | | 30 | built on coal deposit | ||
| | Surgery | | 40 | 3x3 | ||
| | Fortified tower | | 30 | 2x2 | ||
| | Fortified gatehouse | | 30 | 5x2 | ||
950 Noblemen
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| | Trapper's lodge | | 30 | 3x3 | ||
| | Furrier's workshop | | 90 | 4x3, built on river site | ||
| | Provision house | | 15 | 4x3 | ||
| | Cannon foundry | | 100 | 3x3 | ||
| | Large storehouse | | 30 | 3x2 | ||
| | Historic warehouses foundation | Adds +15 to the hold and 5% to speed of all ships owned by the player. They don't "stack"; there's no reason to have more than one (but they will add 300 storage for any island they are made on). | | 200 | 6x6 | |
| | Harbour statue | | 10 | 2x2 | ||
1500 Noblemen
| ||||||
| | Vineyard | | 25 | building: 3x3, fields: 5 of 4x3 | ||
| | Barrel cooperage | | 30 | 3x3 | ||
| | Wine press | | 50 | 3x3 | ||
| | Cypress | | 1x1 | |||
| | Princely square | | ||||
| | Imperial cathedral | | 1000 | 18x11 | ||
2200 Noblemen
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| | Hedge | | ||||
| | Copper mine | | 40 | |||
| | Copper smelter | | 40 | |||
| | Optician's workshop | | 40 | |||
3000 Noblemen
| ||||||
| Apiary | 15 | |||||
| Candlemaker's workshop | 40 | Candles | ||||
| Redsmith's Workshop | Unlike any other good, candlesticks are also wanted "retroactively" by a lower class (patricians). It takes 3000 noblemen and 2850 patricians before your settlement wants them. | 60 | ||||
4000 Noblemen
| ||||||
| | Gold mine | | 50 | |||
| | Gold smelter | | 30 | |||
| | Silk weaving mill | | 80 | |||
Roads
Edit
See the Roads page, particularly the When to use roads for production buildings section.
Full occidental production chains
Edit
- See also Production chains.
Legend:
| Name | Chain | Chain full cost | Full upkeep | Population | |
|---|---|---|---|---|---|
Citizen
| |||||
| | Linen garments | 2 Hemp Plantations, 1 Weaver's Hut | | | 1 |
| | Tools | 1 Smelter 1 Charcoal, 1 Iron Mine, 2 Tools | | | 240 |
| | Rope | 1 Hemp Plantation, 1 Rope yard | | | 240 |
Patrician
| |||||
| | Bread | 2 Crop Farms, 1 Mill, 1 Bakery | | | 1 |
| | Weapons | 1 Iron Mine, 1 Smelt., 1 Charcoal, 1 Weap. S. | | | 1 |
| | Beer | 1 Crop Farm, 1 Monastary Garden, 1 Monastary Brewery | | | 510 |
| | Glass | 1 Quartz Quary, 1 Forest Glassworks, 2 Glass Smelters | | | 510 |
| | Leather jerkins (*2) | 1 Brine, 1 Charcoal, 1 Saltwork , 4 Pig farms, 2 Tannery | | | 690 |
| | Books | 1 Paper Mill, 2 Lumber Mills, 4 Indigo, 2 Printing Press es | | | 940 |
Noblemen
| |||||
| | Meat (*2) | 1 Brine, 1 Charcoal, 1 Salt. , 4 Cattle, 2 Butcher | | | 1 |
| | War Machine | 2 Lumber, 2 Hemp Plantation, 2 Ropeyards, 1 WM WS | | | 1 |
| | Fur Coats (*2) | 1 Brine, 1 Charcoal, 1 Salt. , 2 Trap. Lodge, 2 Fur WS | | | 950 |
| | Cannon | 1 Iron Sm., 1 Iron Mine, 1 Charcoal, 2 Lumber, 1 Can. WS | | | 950 |
| | Wine (double) | 1 Iron Mine, 1 Iron Smith, 1 Charcoal, 2 Barrel C., 2 Lumber, 6 Vineyards, 2 Wine Presses | | | 1500 |
| | Glasses | 1 Charcoal, 1 Quartz Q., 1 Copper Mine, 1 Copper Smith, 1 Opt. WS | | | 2200 |
| | Candlestick | 4 Apiaries, 2 Hemp Plantations, 2 Candlemaker's workshop, 1 Charcoal, 1 Copper Mine, 1 Co. Sm., 1 Red. WS | | | 3000 |
| | Brocade robes | 2 Silk Plantations, 1 Gold Mine, 1 Charcoal, 1 Gold Smith, 1 Silk Weaving Mill | | | 4000 |
See also
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Notes
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