Some islands have a neutral power who lives on the island. Neutral powers do not attempt to win the game and merely lie dormant until a player accesses them. The first player to build a road connection to the neutral power will gain access to that neutral power. To be able to build the required road connection, you must first settle the island and then build a warehouse or marketplace/bazaar in the vicinity to bring the location under the influence of the player.
These NPCs are of many different walks of life. There are warriors, religious folk, witches, academics, merchants, and explorers. Each of them requires something of you in order to gain the benefit he or she confers. Some require a constant supply of goods, other require one-time payments of goods and/or gold, and some offer regular goods for sale.
Some of the neutral powers will ask for shipments of certain goods as quests and offer other quests and extensive quests.
|Assassin's Fortress||Al Rashid||Southern||For gold, hemp and coffee Al Rashid will train Assassin's camps.
Al Rashid plays a modified role in campaign, holding Lord Richard Northburgh against his will.
|Robber Baron Castle||Barnabas||Northern||For gold, beer and weapons Barnabas will train Bandit Camps.
Barnabas plays a modified role in the campaign. He seems to have a personal bond with Marie d'Artois as he cries out "My Marie!?" when you mention her struggles, possibly being either her father or guardian.
|Place of Pilgrimage||Benedicta||Northern||Benedicta requires a constant supply of Bread. Benedicta will occasionally make a remark, bestows honour, and occasionally generates items.
She plays no role in the campaign.
|Mountain Monastery||Brother Hilarius||Northern||Brother Hilarius sells tools, wood, beer and wine from his monastery and brings these to your nearest warehouse.
Brother Hilarius plays a modified role in the campaign, as a story character rather than a monk who sells goods.
|Excavation Site||Cuno von Rembold||Northern||Cuno von Rembold will ask for supplies in order to conduct either a Small, Medium or Huge Excavation. He can find some nice items, especially if you commission a Huge excavation. For more information, see his page.
Cuno von Rembold plays no role in the campaign.
|Old Tree||Hekata and her Sister||Northern||Hekata and her sisters will convert herbs into resistance against the plague. She is usually found on an island with fertility for herbs and wheat.
In the campaign she plays a modified role (you can't use the plaque resistance, she provides a cure for the sick emperor).
|Caravanserai||Karim||Southern||Karim sells goods from his caravanserai and brings these to your nearest warehouse.
He appears in Chapter 4.
|Alchemist's Tower!||Izmir||Southern||Provide Izmir with the goods he requires for either Small, Medium or Huge Experiments. As a reward you will get large amounts of various goods (gold bars, gold ore, wine, brass, etc.).
Izmir plays a modified role in the campaign.
|Academy of Wisdom||Ibn al Hakim||Southern||Ibn al Hakim requires a constant supply of Milk and Dates, and when provided with those goods he invents items every now and then. He's the most useful neutral power since his requirements are so low and he makes such fantastic items that you can use or sell for honor. If he's on your map, claim him as soon as possible. He typically provides crewmen, building plans (including imperial cathedral, sultan's mosque foundations and bonus buildings) and tax collectors. See Ibn al Hakim's page for more details on The Academy's products.
Ibn al Hakim plays a modified role in the campaign.