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Imperial cathedral

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Imperial cathedral
Cathedral.png
Building details
Cost Gold coins 50,000 Wood 80
Tools 40 Stone 100
Maintenance (Inactive) Maintenance cost 500 or 1000
Size 11 x 18
Prerequisite Nobleman 1500 noblemen
Icon Cathederal

The Imperial cathedral is the most expensive and difficult monument in the game, requiring vast numbers of building materials and taking almost 3 hours to complete. It requires 3500 Noblemen to complete (88 full Noble houses). (While the Sultan's Mosque requires 5300 Envoys to complete, Occidentals have many more needs and classes.)

When done, it fulfills all building requirements of Occidental housing in a huge area of influence. It also grants you access to some of the most difficult (Emperor's) quests and best purchasable items.

Effects Edit

Once finished, it satisfies all structural requirements of Occidental populations (community, faith, entertainment, and security, for peasant to nobleman) in a huge radius. However, you still need support buildings (carpenter, firehouse, and surgery).

Finishing one upgrades the selection of items Lord Northburgh offers (especially crewmen) in his left-most Noble slot and grants access to quests from the Emperor himself. Also, Lord Northburgh gives you 1,000 Honor for every Imperial Cathedral you complete.

The help incorrectly says that it "satisfies all building needs of the Occident, even when under construction", but it only allows you to place any building in its radius during construction.

Hints Edit

It is inadvisable to start an Imperial Cathedral unless you have a good cash flow and have, or will soon have, 3,500 Noblemen on that island. There are several expensive production chains to build (like candlesticks), as well as expanding the capacity of existing chains, as you approach 3,500 Noblemen.

A construction plan item for the foundation exists, but it's usefulness depends on what version of the game you're playing:

  • In Anno 1404 (Dawn of Discovery), blueprint items permanently require a socket. (The building is destroyed if the plan is unsocketed, even a finished Cathedral!) Since blueprints only save the initial placement resources, the socket can be put to much better use. Selling a Cathedral blueprint yields 175 Honor, which is always useful.
  • In Anno 1404 Venice, plan items were changed to be consumed upon use. This means that they save you the placement cost of buildings. Using them can save you considerable resources, especially with expensive placements like foundations.

Once you have socketed a plan, its tooltip will tell you if unsocketing the item will destroy the structure. (Save your game first if unsure.)

Requirements Edit

Although you can start construction with 2,000 Noblemen, construction stages will require 2,500 and finally 3,500 Noblemen on that island to finish (see table). The Nobleman requirements are for the island that your first cathedral is on; subsequent cathedrals on other islands don't require any population there at all (like Historic Warehouses). This makes them a useful choice for greatly expanding your Occidental population late in a game, such as for scenarios requiring 10,000 Nobles: You can get about 3,500 Nobles on your starting island with 3 regular church-and-marketplace population clusters, then make your first Imperial Cathedral on that island to bring the total to roughly 7,000 Nobles, and finally make a new Imperial Cathedral on some unpopulated island to bring your total to 10,000 Nobles.

A warehouse or market building must be within the area of influence of the construction site in order to supply the resources to be used.

Construction Edit

  • Without time reduction bonus:
Name Gold coins Gold Tools Tools Wood Wood Stone Stone Glass Glass Time (mins) [1] Maintenance cost
Maint. after completing phase
Total Maint.[2] Nobleman Noblemen required to start
Foundation 50,000 40 80 100 - - 500 - 2,000
Scaffolding - 160 (2.00)* 300 (5.00) - - 40 600 20,000 2,000
Masonry - 360 (3.) - 540 (4.50) - 60 750 36,000 2,500
Windows - 720 (4.00) - - 270 (3.00) 90 1,000 67,500 3,500
TOTAL 50,000 1,280 380 640 270 190 ~ 123,500 ~
Name Gold coins Gold Tools Tools Wood Wood Stone Stone Glass Glass Time (mins) Maintenance cost
Maint. after completing phase
Total Maint.[2] Nobleman Noblemen required to start
Foundation 50,000 40 80 100 - - 500 - 2,000
Scaffolding - 160 (2.22)* 300 (5.56) - - 36 600 18,000 2,000
Masonry - 360 (3.33) - 540 (5.00) - 54 750 32,400 2,500
Windows - 720 (4.44) - - 270 (3.33) 81 1,000 60,750 3,500
TOTAL 50,000 1,280 380 640 270 171 ~ 111,150 ~
Name Gold coins Gold Tools Tools Wood Wood Stone Stone Glass Glass Time (mins) Maintenance cost
Maint. after completing phase
Total Maint.[2] Nobleman Noblemen required to start
Foundation 50,000 40 80 100 - - 500 - 2,000
Scaffolding - 160 (2.35)* 300 (5.88) - - 34 600 17,000 2,000
Masonry - 360 (3.53) - 540 (5.29) - 51 750 30,600 2,500
Windows - 720 (4.71) - - 270 (3.53) 76,5 1,000 57,375 3,500
TOTAL 50,000 1,280 380 640 270 161,5 ~ 104,975 ~
*Parentheses by materials show how many factories are needed to supply this amount over the time period of the phase, for the curious. For example: A Stone mine outputs 2 tons of stone/minute. To supply 540 tons in 54 minutes would need 5 Stone mines (10 tons/minute times 54 minutes equals 540 tons). Of course, you can use reserves instead of having 5 Stone mines, but the comparison helps put your factory count into perspective.

NotesEdit

  1. 1404.annowiki.de German wiki.
  2. 2.0 2.1 2.2 Total Maintenance is the number of minutes for a phase times the maintenance per minute from the previous phase. For example, maintenance is 500 gold/minute while you are erecting the Scaffolding for 36 minutes. Your mileage may differ slightly, because the time need for your phases may differ slightly.

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