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Fisherman's hut
Fisherman's hut
Building details
Cost Gold coins 100 · Wood 3 · Tools 2
Maintenance Maintenance cost 15 (Inactive: Maintenance cost 5)
Produces Fish Fish
Production 2 tons / minute
Size 4 x 3
Icon Fish
Must be built on the Coast.
Produces Fish.

The Fisherman's hut is an Occidental Production building that produces Fish, which is the most basic type of Food required by all Occidental Inhabitants to satisfy the Need for Food. It must be built on the Coast, but does not have to be placed in a Harbour area.

Unlike Anno 1701, the Fisherman's hut does not require any special resources. It can be built on any Occidental or Oriental island, and does not deplete resources during production.

Details[]

Cost: Gold coins 100 • Wood 3 • Tools 2
Maintenance: Maintenance cost 15
Fish
Fish
= Fish
Fisherman's hut

The production chain for producing Fish consists of a single Fisherman's hut. Fish is not used as a resource by any other Production buildings.

One Fisherman's hut can support the following number of inhabitants.

Fish Consumption
(kg/minute)[1]
Support[2]
People Houses
Beggars 700 286 0.6
Peasant 1000 200 25
Citizen 400 500 33.3
Patricians 220 909 36.4
Nobleman 160 1250 31.3

Strategy[]

When first settling an island, it is a logical choice to place a Fisherman's hut next to the Warehouse. However, once you start unlocking Harbour buildings, the Harbour area around your Warehouse can be put to better use. A good habit is to move Fish production to an unused side of your island once you have created a Tool production chain. At this point it's easier to afford demolishing and moving buildings, and it makes space for a Small shipyard next to the Warehouse.

Notes[]

  1. Data obtained from the game using ToolOne. Consumption rates are per 100 Inhabitants.
  2. The number of Inhabitants that can be satisfied with the output of one Production building.
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