Fisherman's hut | |
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Building details | |
Cost | 100 · 3 · 2 |
Maintenance | 15 (Inactive: 5) |
Produces | Fish |
Production | 2 tons / minute |
Size | 4 x 3 |
Icon |
- Must be built on the Coast.
Produces Fish.
The Fisherman's hut is an Occidental Production building that produces Fish, which is the most basic type of Food required by all Occidental Inhabitants to satisfy the Need for Food. It must be built on the Coast, but does not have to be placed in a Harbour area.
Unlike Anno 1701, the Fisherman's hut does not require any special resources. It can be built on any Occidental or Oriental island, and does not deplete resources during production.
Details[]
Cost: 100 • 3 • 2 | |||||||||||||||||||||||||||||||||||||||||
Maintenance: 15 | |||||||||||||||||||||||||||||||||||||||||
Fish |
= | Fisherman's hut |
The production chain for producing Fish consists of a single Fisherman's hut. Fish is not used as a resource by any other Production buildings.
One Fisherman's hut can support the following number of inhabitants.
Consumption (kg/minute)[1] |
Support[2] | ||
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People | Houses | ||
700 | 286 | 0.6 | |
1000 | 200 | 25 | |
400 | 500 | 33.3 | |
220 | 909 | 36.4 | |
160 | 1250 | 31.3 |
Strategy[]
When first settling an island, it is a logical choice to place a Fisherman's hut next to the Warehouse. However, once you start unlocking Harbour buildings, the Harbour area around your Warehouse can be put to better use. A good habit is to move Fish production to an unused side of your island once you have created a Tool production chain. At this point it's easier to afford demolishing and moving buildings, and it makes space for a Small shipyard next to the Warehouse.