Butcher's shop | |
---|---|
Building details | |
Cost | 1000 · 5 · 7 · 8 |
Maintenance | 50 (Inactive: 25) |
Prerequisites | Noblemen |
Produces | Meat |
Production | 2.5 tons / minute |
Size | 3 x 3 |
Icon |
- Requires Cattle and Salt.
Produces Meat.
The Butcher's shop is an Occidental Production building that produces Meat from Cattle and Salt. Meat is required to satisfy the Need for Food for Noblemen.
Details[]
Cost: 4150 + 1500 • 38 • 22 • 33 | |||||||||||||||||||||||||||||||||||||||||
Maintenance: 155 + 6 | |||||||||||||||||||||||||||||||||||||||||
Meat |
= | Butcher's shop |
+ | 2x Cattle farm |
+ | Salt works @50% |
+ | Salt mine @50% |
+ | Charcoal burner's hut @50% |
The production chain for producing Meat consists of one Butcher's shop supplied by 2 Cattle farms and half the production of a Salt production chain.
One Butcher's shop can supply the following number of Inhabitants.
Consumption (kg/minute)[1] |
Support[2] | ||
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People | Houses | ||
220 | 1136 | 28.4 |