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Butcher's shop
Butchers shop
Building details
Cost Gold coins 1000 · Wood 5 · Tools 7 · Stone 8
Maintenance Maintenance cost 50 (Inactive: Maintenance cost 25)
Prerequisites Nobleman Noblemen
Produces Meat Meat
Production 2.5 tons / minute
Size 3 x 3
Icon Meat
Requires Cattle and Salt.
Produces Meat.

The Butcher's shop is an Occidental Production building that produces Meat from Cattle and Salt. Meat is required to satisfy the Need for Food for Noblemen.

Details[]

Cost: Gold coins 4150 + Gold coins 1500 • Wood 38 • Tools 22 • Stone 33
Maintenance: Maintenance cost 155 + Maintenance cost 6
Meat
Meat
= Meat
Butcher's shop
+ Cattle
2x Cattle farm
+ Salt
Salt works @50%
+ Brine
Salt mine @50%
+ Coal 1
Charcoal burner's hut @50%

The production chain for producing Meat consists of one Butcher's shop supplied by 2 Cattle farms and half the production of a Salt production chain.

One Butcher's shop can supply the following number of Inhabitants.

Meat Consumption
(kg/minute)[1]
Support[2]
People Houses
Nobleman 220 1136 28.4

Notes[]

  1. Data obtained from the game using ToolOne. Consumption rates are per 100 Inhabitants.
  2. The number of Inhabitants that can be satisfied with the output of one Production building.
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